Where Entertainment Production and Design People Meet!

Over the years, the Vectorworks Wall Tools have become more and more robust. I still don't use the Wall Tools for many sets, but they are great for exhibits and theatre spaces. Victorian Interiors, not so much, yet. The way these tools improve each year, that time is certainly coming.

Using the simple Straight Wall tools available in all of the Vectorworks modules is it fast and easy to create a basic stage house or a complex one.

I start with either an existing plan on a separate layer or some carefully placed 2D Locus objects. I use the 0-0-0 XYZ point of my document design layer as the intersection of the Plaster Line and Center Line. Four our purposes, we'll assume a 6" thick smoke pocket.

The edit the Design Layer setting the Layer Wall Height to 40' and I've added a Black Background without Fog. I have toggled that on and off for the illustrations, but a background with lit fog can be very cool for illustrating light.

Go to the Building Model Tool Set and select the Straight Wall tool. Open the tool preferences from the Data Bar and check that the wall height is at a height of 40' and the width of 12" and set the wall texture to a basic black.

Select the third tool option, drawing from the 'top' and click on the DSR Locus. Draw up to the USR Locus, click and drag to the USL, then down to the DSL and double click

Return to the Straight Wall tool preferences and change the thickness to 24" and change the tool option to the first option, drawing from the bottom. Snap to the off stage edge of the SR wall. Use the Snape Loupe Tool to get close and see the snapping Point. You engage the Snape Loupe Tool by pressing the Z key.

Click and drag to the DSL wall corner. Double Click. Again, engage the Zoom Loupe as needed.

Now we will add a couple of doors. Go to the Building Shell too set and select the Door tool. By default, this tool inserts a standard man door. Insert on in the center of the DS wall and another USL. Your theatre probably has a door there. Select one door, then the shift key to select the other as well. Go to the Render Tab of the OIP and assign the black texture to both doors.

Now select only the door in the DS wall. In the OIP Shape Tab, change the door to 40' wide and 18' tall. The door defaults to a Simple Swing, this now kind of funny in the Top/Plan view.

Change Simple Swing to a Cased Opening.

Render to see that the textures are correct.

Now we need the deck. Select the Rectangle tool from the Basic tool set. Draw a Rectangle from the exterior USR corner of the stage house to the DSL exterior corner. Now double click on the Rectangle tool and set to create a rectangle 40' wide by 3' deep. Click the top center make on the insertion grid and select Position at Next Click. Place this rectangle on the DS Center point of the first. Shift select both and go to Modify>Add Surface.

Select the new polygon and go the 3D Modeling tool set and select the Push/Pull tool. Make sure you have the first option set for the tool and pull the polygon down. It should now be filled with a pale red when you hover over the object with the Push/Pull tool. Tab into the Floating Data Bar and set the depth to -36" and click.


Now there are many details we can add to the model, but's that for another day.

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